I was a mentor for a 5-person FYP team, who just finished their project on the last week of August 2018.
You can preview a trailer of their game here:
I was a mentor for a 5-person FYP team, who just finished their project on the last week of August 2018.
You can preview a trailer of their game here:
I am a lecturer teaching Game Design in KDU UC Malaysia, and about four years ago I undertook the task to train game design students. While the School provided various forms of training for the design students – student projects with artists and programmers, classes on various aspects such as World Creation, Level Design and Systems Analysis – there was an issue regarding training designers I had to address.
There are three problems I found with training design students:
In summary, I will have students who have to graduate alone, show expertise in creating work that can only be proven by others working on it, and may be unable to communicate what he and she can do.
This is a collection of game prototypes from game design students taking my class on Game Genre Studies in KDU. In this class, they are tasked to work alone creating a game using an iterative process. What you see below are works from solo designers creating game prototypes, using a design-test-iterate model over a span of 5 or 10 iterations. Art used are rough placeholders, programming is limited by what the designers can figure out to do with Stencyl, but the designers have to show using testing that they’re able to *evolve* a prototype into a fun, playable game using testing feedback.
Do check ’em out and see if the prototypes prove that these students can do game design.
10-week iteration process. Game is playable here at https://joshykc.wordpress.com/2016/11/30/tap-warrior-prototype/