Animated one of my character illustrations from https://www.hilmyworks.com/2020-february-character-set/
The cloth setup could use plenty of improvements, but I think I’ll apply the lessons learned to the next one.
Animated one of my character illustrations from https://www.hilmyworks.com/2020-february-character-set/
The cloth setup could use plenty of improvements, but I think I’ll apply the lessons learned to the next one.
Trying out Unity’s 2D tools to convert my OC into an animated character. The rig isn’t perfect with obvious gaps here and there because I didn’t anticipate how much I’d stretch the character parts, but it was interesting to see how far I can push the animations from a single image source.
Breakdown of the character took about half a day. Rigging was done multiple times, but once I understood how I should rig the character, it took about ten minutes to redo a new rig. Each animation took between 30 mins to an hour.
Tried out the Industrial Design Challenge of the Week at ConceptArt.org. The challenge is to design a police car made to track down illegal Internet comm sites.
Base idea was to have domed detector that can survey even tall buildings and pinpoint precise locations. Assuming futuristic Tokyo would be hard to navigate – with high-rises and complicated streets – drones will do the heavy work. The car will have a dedicated comms personnel surveying the site and managing the drones, while two police personnel will be able to go onsite and do arrests if needed.