
The next version on January 19th, 2018 added rules to window generation, and applied the edge algorithm around the windows. With materials assigned to the generated Gameobjects, the generated buildings became more attractive to the eye.
The next version on January 19th, 2018 added rules to window generation, and applied the edge algorithm around the windows. With materials assigned to the generated Gameobjects, the generated buildings became more attractive to the eye.