Welcome to my site! This collects the works of Hilmy Abdul Rahim.
Am currently a Product Manager. I have 5 years experience as a Game Dev Producer, and also more than 15 years experience teaching Game Dev.
I was a Producer at gameka.my and also in two other game companies in Malaysia. I have managed projects on Nintendo DS, game assets for the PS2, Flash games and was producing Unity projects for mobile and desktop games.
I have taught game development and multimedia at three different Universities in Malaysia. I covered creative development using Photoshop, Premiere and Director. I developed the Software Engineering and Games Design program in MMU, and taught game development in Limkokwing University College.
I previously taught game development at KDU University College, now known as OUW. I taught a variety of topics on game development with a focus on design. I have taught classes on Design Fundamentals, Business & Marketing for game devs, Narrative in Games, Game Genre Studies, Games Media Studies, Human Computer Interaction for Games and Game World Creation. If that looks varied, that’s because I was also tasked to create a Game Design stream for the degree program from scratch to train game designers to work in tandem with game art students and game programming students.
I do art on an amateur basis. Mainly SAI and Photoshop. It helps my interest in Worldbuilding, as I’m able to flesh out concepts and convey the idea to others.
https://www.hilmyworks.com/category/art/
I developed a process for prototyping games and iterative development for game designers to prove their ability to design. You can see the works the students from my classes did here:
https://www.hilmyworks.com/iterative-design-process-for-game-design-students/
I have written on how I researched and applied prototyping for teaching game designers in these links:
https://www.hilmyworks.com/usability-testing-method-for-design-students/
https://www.hilmyworks.com/how-design-students-are-taught-to-prototype-on-their-own/
https://www.hilmyworks.com/training-design-students-to-tackle-art-issues-with-prototypes/
I conduct short interviews. Mainly on game development, because that’s the field a lot of people have questions about, and it seemed easier to be able to say “look, go here and hear what he or she said.” Very handy for teaching, this.
https://www.hilmyworks.com/category/interviews/